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AI Insights · Timothy · September 2022

Top 5 Platformer Games on iOS in Oceania: Q3 2022

Discover the performance of the top 5 platformer games on iOS in Oceania during Q3 2022, including trends in revenue, downloads, and active users.

Top 5 Platformer Games on iOS in Oceania: Q3 2022

In the third quarter of 2022, the top platformer games on iOS in Oceania showed varying trends in revenue, downloads, and active users. Here’s a closer look at their performance based on data from Sensor Tower.

Stumble Guys by Scopely, Inc. saw a notable increase in weekly revenue, starting from approximately $31K at the end of June and peaking at around $108K by late August. Weekly downloads for the game showed an initial rise, hitting 91K in late July before gradually decreasing to 40K by the end of September. The game's weekly active users grew steadily from 166K to 338K in mid-August, slightly declining to 310K by the end of the quarter.

Subway Surfers from Sybo Games ApS experienced a decline in weekly revenue, starting at $23K in late June and dropping to $3K by the end of September. Weekly downloads also saw a downward trend, beginning at 32K and falling to around 13K by the end of the quarter. Active users showed a notable dip from 1M to about 533K by early September, with a slight recovery to 761K by the end of the month.

Crowd Evolution! by Rollic Games, which was released in April 2022, had modest weekly revenue figures, peaking at $706 in early August. Weekly downloads increased from 6K in late June to a high of 20K in early August, before stabilizing around 8K by the end of September. Active users followed a similar pattern, rising from 23K to 51K in early August and then slightly decreasing to 36K by the end of the quarter.

Going Balls by SUPERSOONIC STUDIOS LTD maintained relatively low weekly revenue, with a peak of $322 in the last week of September. Downloads fluctuated throughout the quarter, starting at 7K and peaking at 16K by the end of September. Weekly active users showed a consistent increase, growing from 38K in late June to 60K by the end of September.

Minion Rush: Running game from Gameloft had a stable weekly revenue, hovering around $400 to $800 throughout the quarter. Downloads showed a general decline from 12K in late June to about 5K by the end of September. Active users also exhibited a downward trend, starting at 19K and decreasing to 14K by the end of the quarter.

These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2022